mnemosynecrew: (Default)
The Mnemosyne Crew ([personal profile] mnemosynecrew) wrote in [community profile] themnemosyne2025-03-15 02:23 pm

Event


EVENT


As the Mnemosyne glides through the endless dark, an alert suddenly pulses through the ship. L3TH3 warns that long-range sensors detect a battle raging ahead - two vessels locked in a desperate struggle. As the external cameras turn on, the crew becomes witnesses to a desperate fight. One ship sleek and aggressive, darting through the wreckage of their conflict with deadly precision. The other is bulkier, its armor scorched and pitted, its weapons firing slow but punishing counterattacks. Energy flares ripple through the void, sending debris scattering in all directions.

Then, the distress calls start. The ship's communication array crackles to life with overlapping transmissions; harsh, jumbled words in an unknown language, frantic and urgent. No translation software yet exist to make sense of them, so it's impossible to tell who is calling for help, who is issuing a warning, or whether both sides see the Mnemosyne as a threat.


However, one thing is immediately clear - one of the battling ships is eerily familiar in its construction. The Mnemosyne encountered its kind before, a dead vessel, adrift in the void with its crew long lost. Now, a living version of that same design fights desperately against its enemy, weapons flaring like dying stars.

The Mnemosyne is no longer a distant observer. The battle is too close to avoid. Weapons systems from both ships briefly flicker over their hull, a sign that the crew has to decide their course. Will they intervene? Flee? Choose a side in a fight they don't understand? The cold abyss holds no answers, only consequences.



Time to make some hard choices, crew! What will the Mnemosyne do?

Helping the Familiar Ship

Possible Benefits:
The crew could earn the trust of this species, who may offer information about the dead ship you previously encountered.
If the Mnemosyne can establish communication, you might gain valuable allies or at least gratitude.
The survivors could share technology or knowledge about local space dangers.

Possible Consequences:
If this ship belongs to an aggressive faction, the Mnemosyne may be seen as having chosen a side in an ongoing conflict.
The defeated ship's allies may retaliate later, considering the Mnemosyne an enemy.
The 'familiar' ship may not actually be the good guys. What if they were the aggressors?

Helping the Other Ship

Possible Benefits:
You might be assisting a force resisting an oppressive faction.
The survivors could offer information about the familiar ship's species, their history, and why they were fighting.
The Mnemosyne might gain access to new trade routes, safe harbor, or knowledge about local factions.

Possible Consequences:
You risk alienating the familiar species, possibly turning them into future enemies.
If the sleek ship was the aggressor, the Mnemosyne may have just helped an invading force.
The surviving crew may demand more from the Mnemosyne than they are willing to give.

Waiting to Aid the Winner

Possible Benefits:
The Mnemosyne avoids direct combat and minimizes immediate risk.
Whoever wins may be more willing to talk rather than fight, seeing the Mnemosyne as a neutral party.
You might get insight into the conflict before choosing a side.

Possible Consequences:
If the winner is hostile, they could see the Mnemosyne as weak or opportunistic, demanding resources or attacking outright.
If the battle destroys both ships, valuable information could be lost.
The Mnemosyne may be seen as cowards or untrustworthy if future encounters with either faction occur.

Ignoring the Battle and Moving On

Possible Benefits:
The Mnemosyne avoids all risk, conserving resources and staying out of a conflict you don't understand.
You maintain neutrality and don't make any enemies (at least not knowingly).
If neither side was truly 'good', the crew avoids being drawn into a dangerous political situation.

Possible Consequences:
If there were survivors, they might later resent the Mnemosyne for refusing to help.
If one faction was truly in need, you may lose a potential ally or vital information.

What would your character do? With the Captain unconscious, L3TH3 puts it to a vote.



heartofhealing: (🐍 7)

[personal profile] heartofhealing 2025-03-16 01:34 pm (UTC)(link)
Baizhu feels that they does not have the right to butt into a fight they know nothing about, but he does want to stay around and offer aid.
anesthetic_rage: (Paranoia's a way of life.)

Re: Waiting to Aid the Winner

[personal profile] anesthetic_rage 2025-03-18 02:59 am (UTC)(link)
As much as Zaeed would relish a straight-up fight, the truth is that the Doc is right. The firepower of the mnemosyne is probably enough on its own, but there's only so many of them just in case and more importantly? They actually know nothing of the situation.

Offering aid post-fight to the victor seems the more prudent option.
itdoesntlikeyou: (headache)

[personal profile] itdoesntlikeyou 2025-03-23 11:35 pm (UTC)(link)
Rin's decidedly not on the side of 'aid' but they're very much of the 'wait and see' opinion.
tarakan: (can't be helped)

Re: Ignoring the Battle and Moving On

[personal profile] tarakan 2025-03-16 04:50 am (UTC)(link)
+1 vote for ignoring the hell out of this and getting the fuck outta dodge.
tarakan: (well SOME OF US chose napalm)

Re: Other

[personal profile] tarakan 2025-03-16 04:49 am (UTC)(link)
During the hemming and hawing about what to do, Hilbert will point out,

"No matter what decision we make, keep in mind that currently have seven people awake to run ship. Even if we offer help, how much truly can there be?"
plantussy: (bluebell)

[personal profile] plantussy 2025-03-16 01:30 pm (UTC)(link)
Vash votes to make them both stop, because he's hopeless like that.
plantussy: (begonia)

[personal profile] plantussy 2025-03-16 01:33 pm (UTC)(link)
[ Vash watches the fight from one of the big windows, flinching at each shot and explosion outside. What were they fighting about? Nothing was worth losing your life over, and... well, they already found a ship similar to one of them just floating in the cold emptiness of space. ]

Can we stop them somehow?
itdoesntlikeyou: (network)

[personal profile] itdoesntlikeyou 2025-03-16 05:33 pm (UTC)(link)
How.

[Rin is already buried deep in their CL-10, as is their habit in a crisis.]</small. Send out a message that's just as incomprehensible to them?
plantussy: (bluebell)

[personal profile] plantussy 2025-03-16 09:38 pm (UTC)(link)
I don't know how! Put the ship between them so they can both escape?

[ Such a bleeding heart, this guy. ]
itdoesntlikeyou: (sheer disgust)

[personal profile] itdoesntlikeyou 2025-03-17 03:04 am (UTC)(link)
[Vash is a pretty good person, all things considered. But Rin also isn't really one to guard their tongue, so they look up from their Cl-10 to fix a stare actually at Vash - not just at a point right over his shoulder. Then they look pointedly at the battle happening on the screens.]

Where they can both shoot at us.
plantussy: (pine)

[personal profile] plantussy 2025-03-17 05:20 pm (UTC)(link)
We have shields!

[ Vash counters, gesturing around them. ]

Isn't it better to stop the fight than just watch as people kill each other? There's always another way!
itdoesntlikeyou: (named murder)

[personal profile] itdoesntlikeyou 2025-03-23 11:36 pm (UTC)(link)
We have shields and they have no reason to think we're inserting ourselves in a non-hostile manner, especially when they have unknown capacity.

[... Okay, this is mean - they're guessing Vash won't remember the exact words he said to them, but they've got the memory of it in their head, and they're not above using someone's words against them.]

It's not worth risking a hundred thousand lives.
plantussy: (calla)

[personal profile] plantussy 2025-03-24 07:56 pm (UTC)(link)
[ Ouch, but fair.

Vash's mouth closes and he sighs. His entire being wants to move and get in-between this fight with his own body, but he can't. He can't stop two ships, an he can't control the Mnemosyne and risk thousands of people.

Why does it feel so wrong that he can't? ]


People are going to die.
itdoesntlikeyou: (that was weird)

[personal profile] itdoesntlikeyou 2025-03-29 02:54 am (UTC)(link)
[It's not that Rin doesn't know that - they're staring too fixedly at the screen not to be conscious of what's going on, here. But they don't seem to have an answer to Vash's protest, either.]

Do we have the power to shield against that ship, outmaneuver it, and stop them from attacking back? Or both of them, if needed? [Rhetorical question.]
plantussy: (agave)

[personal profile] plantussy 2025-03-29 08:57 pm (UTC)(link)
[ His heart is hammering so hard in his chest that it hurts, but Rin is right. ]

...no.

[ Vash glances at the battle outside and then closes his eyes. ]

I hate this.
itdoesntlikeyou: (network)

[personal profile] itdoesntlikeyou 2025-03-30 10:04 pm (UTC)(link)
[What are they supposed to say? Don't look? Who could look away from a battle like that?]

... If you try and take over the ship, you're getting stuck in the brig.

[That's not a suggestion, Rin. Is it? Are they actively trying to suggest that, or just make the point that Vash is powerless either way?]
plantussy: (jessamine)

[personal profile] plantussy 2025-03-31 08:54 pm (UTC)(link)
I'm not going to do that! I don't even know how!

[ If they meant it as a suggestion, or proving a point... well, Vash is as mollified as he can get. For now. ]

I just... I can't watch people die. I'm going to the holodecks.

[ To test out his new, strange shooting-a-gun memory. ]
itdoesntlikeyou: (system collapse)

[text/action]

[personal profile] itdoesntlikeyou 2025-03-16 05:32 pm (UTC)(link)
[The moment the ships come up on the wide window screens, Rin doesn't go directly to the security deck, or to the closest screen - they make their way towards the hangar, already using their CL-10 to pull the ship data on the vessel they'd previously collected.]

We don't know what the detection range on these ships is. They might already know we're here.
heartofhealing: (🐍 6)

[personal profile] heartofhealing 2025-03-17 05:22 pm (UTC)(link)
[ Baizhu is ding a quick overview of the med bay as he sees the message. ]

We're not exactly a stealthy ship. I'm sure they have noticed us already.
itdoesntlikeyou: (named murder)

[personal profile] itdoesntlikeyou 2025-03-23 11:35 pm (UTC)(link)
Probably. If we react aggressively they'll definitely do the same.
heartofhealing: (🐍 2)

[personal profile] heartofhealing 2025-03-24 07:34 pm (UTC)(link)
Oh, definitely. We have no idea why they are fighting and what they are willing to sacrifice for their cause.


itdoesntlikeyou: (processing)

[personal profile] itdoesntlikeyou 2025-03-29 02:47 am (UTC)(link)
... Weird that they're not warning us off, or something.
heartofhealing: (🐍 4)

[personal profile] heartofhealing 2025-03-29 08:45 pm (UTC)(link)
I agree, although they seem quite busy with their battle.
itdoesntlikeyou: (named murder)

[personal profile] itdoesntlikeyou 2025-03-30 10:03 pm (UTC)(link)
They don't know that we're not a new enemy ship.
heartofhealing: (🐍 14)

[personal profile] heartofhealing 2025-03-31 09:04 pm (UTC)(link)
You have a point, but we're also drastically different in type from the fighting ships. We clearly do not belong to either faction, and have not opened fire.

Worst case scenario, they think we're allies of either ship, and will turn on us once the fight is over. Best case, we're seen as a neutral party and ignored.

Either way, I have gotten some medical equipment ready just in case.