The Mnemosyne Crew (
mnemosynecrew) wrote in
themnemosyne2025-03-15 02:23 pm
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Event

EVENT
As the Mnemosyne glides through the endless dark, an alert suddenly pulses through the ship. L3TH3 warns that long-range sensors detect a battle raging ahead - two vessels locked in a desperate struggle. As the external cameras turn on, the crew becomes witnesses to a desperate fight. One ship sleek and aggressive, darting through the wreckage of their conflict with deadly precision. The other is bulkier, its armor scorched and pitted, its weapons firing slow but punishing counterattacks. Energy flares ripple through the void, sending debris scattering in all directions.
Then, the distress calls start. The ship's communication array crackles to life with overlapping transmissions; harsh, jumbled words in an unknown language, frantic and urgent. No translation software yet exist to make sense of them, so it's impossible to tell who is calling for help, who is issuing a warning, or whether both sides see the Mnemosyne as a threat.

However, one thing is immediately clear - one of the battling ships is eerily familiar in its construction. The Mnemosyne encountered its kind before, a dead vessel, adrift in the void with its crew long lost. Now, a living version of that same design fights desperately against its enemy, weapons flaring like dying stars.
The Mnemosyne is no longer a distant observer. The battle is too close to avoid. Weapons systems from both ships briefly flicker over their hull, a sign that the crew has to decide their course. Will they intervene? Flee? Choose a side in a fight they don't understand? The cold abyss holds no answers, only consequences.
Time to make some hard choices, crew! What will the Mnemosyne do?
Helping the Familiar Ship
Possible Benefits:
The crew could earn the trust of this species, who may offer information about the dead ship you previously encountered.
If the Mnemosyne can establish communication, you might gain valuable allies or at least gratitude.
The survivors could share technology or knowledge about local space dangers.
Possible Consequences:
If this ship belongs to an aggressive faction, the Mnemosyne may be seen as having chosen a side in an ongoing conflict.
The defeated ship's allies may retaliate later, considering the Mnemosyne an enemy.
The 'familiar' ship may not actually be the good guys. What if they were the aggressors?
Helping the Other Ship
Possible Benefits:
You might be assisting a force resisting an oppressive faction.
The survivors could offer information about the familiar ship's species, their history, and why they were fighting.
The Mnemosyne might gain access to new trade routes, safe harbor, or knowledge about local factions.
Possible Consequences:
You risk alienating the familiar species, possibly turning them into future enemies.
If the sleek ship was the aggressor, the Mnemosyne may have just helped an invading force.
The surviving crew may demand more from the Mnemosyne than they are willing to give.
Waiting to Aid the Winner
Possible Benefits:
The Mnemosyne avoids direct combat and minimizes immediate risk.
Whoever wins may be more willing to talk rather than fight, seeing the Mnemosyne as a neutral party.
You might get insight into the conflict before choosing a side.
Possible Consequences:
If the winner is hostile, they could see the Mnemosyne as weak or opportunistic, demanding resources or attacking outright.
If the battle destroys both ships, valuable information could be lost.
The Mnemosyne may be seen as cowards or untrustworthy if future encounters with either faction occur.
Ignoring the Battle and Moving On
Possible Benefits:
The Mnemosyne avoids all risk, conserving resources and staying out of a conflict you don't understand.
You maintain neutrality and don't make any enemies (at least not knowingly).
If neither side was truly 'good', the crew avoids being drawn into a dangerous political situation.
Possible Consequences:
If there were survivors, they might later resent the Mnemosyne for refusing to help.
If one faction was truly in need, you may lose a potential ally or vital information.
What would your character do? With the Captain unconscious, L3TH3 puts it to a vote.
Then, the distress calls start. The ship's communication array crackles to life with overlapping transmissions; harsh, jumbled words in an unknown language, frantic and urgent. No translation software yet exist to make sense of them, so it's impossible to tell who is calling for help, who is issuing a warning, or whether both sides see the Mnemosyne as a threat.

However, one thing is immediately clear - one of the battling ships is eerily familiar in its construction. The Mnemosyne encountered its kind before, a dead vessel, adrift in the void with its crew long lost. Now, a living version of that same design fights desperately against its enemy, weapons flaring like dying stars.
The Mnemosyne is no longer a distant observer. The battle is too close to avoid. Weapons systems from both ships briefly flicker over their hull, a sign that the crew has to decide their course. Will they intervene? Flee? Choose a side in a fight they don't understand? The cold abyss holds no answers, only consequences.
Time to make some hard choices, crew! What will the Mnemosyne do?
Helping the Familiar Ship
Possible Benefits:
The crew could earn the trust of this species, who may offer information about the dead ship you previously encountered.
If the Mnemosyne can establish communication, you might gain valuable allies or at least gratitude.
The survivors could share technology or knowledge about local space dangers.
Possible Consequences:
If this ship belongs to an aggressive faction, the Mnemosyne may be seen as having chosen a side in an ongoing conflict.
The defeated ship's allies may retaliate later, considering the Mnemosyne an enemy.
The 'familiar' ship may not actually be the good guys. What if they were the aggressors?
Helping the Other Ship
Possible Benefits:
You might be assisting a force resisting an oppressive faction.
The survivors could offer information about the familiar ship's species, their history, and why they were fighting.
The Mnemosyne might gain access to new trade routes, safe harbor, or knowledge about local factions.
Possible Consequences:
You risk alienating the familiar species, possibly turning them into future enemies.
If the sleek ship was the aggressor, the Mnemosyne may have just helped an invading force.
The surviving crew may demand more from the Mnemosyne than they are willing to give.
Waiting to Aid the Winner
Possible Benefits:
The Mnemosyne avoids direct combat and minimizes immediate risk.
Whoever wins may be more willing to talk rather than fight, seeing the Mnemosyne as a neutral party.
You might get insight into the conflict before choosing a side.
Possible Consequences:
If the winner is hostile, they could see the Mnemosyne as weak or opportunistic, demanding resources or attacking outright.
If the battle destroys both ships, valuable information could be lost.
The Mnemosyne may be seen as cowards or untrustworthy if future encounters with either faction occur.
Ignoring the Battle and Moving On
Possible Benefits:
The Mnemosyne avoids all risk, conserving resources and staying out of a conflict you don't understand.
You maintain neutrality and don't make any enemies (at least not knowingly).
If neither side was truly 'good', the crew avoids being drawn into a dangerous political situation.
Possible Consequences:
If there were survivors, they might later resent the Mnemosyne for refusing to help.
If one faction was truly in need, you may lose a potential ally or vital information.
What would your character do? With the Captain unconscious, L3TH3 puts it to a vote.
QUESTIONS
Help the Familiar Ship
Help the Other Ship
Waiting to Aid the Winner
no subject
Re: Waiting to Aid the Winner
Offering aid post-fight to the victor seems the more prudent option.
no subject
Ignoring the Battle and Moving On
Re: Ignoring the Battle and Moving On
Other
Re: Other
"No matter what decision we make, keep in mind that currently have seven people awake to run ship. Even if we offer help, how much truly can there be?"
no subject
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Can we stop them somehow?
no subject
[Rin is already buried deep in their CL-10, as is their habit in a crisis.]</small. Send out a message that's just as incomprehensible to them?
no subject
[ Such a bleeding heart, this guy. ]
no subject
Where they can both shoot at us.
no subject
[ Vash counters, gesturing around them. ]
Isn't it better to stop the fight than just watch as people kill each other? There's always another way!
no subject
[... Okay, this is mean - they're guessing Vash won't remember the exact words he said to them, but they've got the memory of it in their head, and they're not above using someone's words against them.]
It's not worth risking a hundred thousand lives.
no subject
Vash's mouth closes and he sighs. His entire being wants to move and get in-between this fight with his own body, but he can't. He can't stop two ships, an he can't control the Mnemosyne and risk thousands of people.
Why does it feel so wrong that he can't? ]
People are going to die.
no subject
Do we have the power to shield against that ship, outmaneuver it, and stop them from attacking back? Or both of them, if needed? [Rhetorical question.]
no subject
...no.
[ Vash glances at the battle outside and then closes his eyes. ]
I hate this.
no subject
... If you try and take over the ship, you're getting stuck in the brig.
[That's not a suggestion, Rin. Is it? Are they actively trying to suggest that, or just make the point that Vash is powerless either way?]
no subject
[ If they meant it as a suggestion, or proving a point... well, Vash is as mollified as he can get. For now. ]
I just... I can't watch people die. I'm going to the holodecks.
[ To test out his new, strange shooting-a-gun memory. ]
[text/action]
We don't know what the detection range on these ships is. They might already know we're here.
no subject
We're not exactly a stealthy ship. I'm sure they have noticed us already.
no subject
no subject
no subject
no subject
no subject
no subject
Worst case scenario, they think we're allies of either ship, and will turn on us once the fight is over. Best case, we're seen as a neutral party and ignored.
Either way, I have gotten some medical equipment ready just in case.